Answering the Call

So I’ve been playing a bit of Call of Duty: Black Ops II recently. Now, if you have dabbled with any first person shooter in the past, there was a fair chance that it was one in the Call of Duty franchise. Call of Duty has been a staple in the first person shooter genre for quite a while, more or less since the first and second games of the series hit the shelves. The first several games were set during World War II from the perspectives of different soldiers in the Allied Forces. However, as Call of Duty established itself among competitors such as Medal of Honor and Battlefield, it was one of the first to popularize the concept of a shooter taking place in modern times, hence the birth of Call of Duty 4: Modern Warfare in 2007.

But anyways, enough of the history lesson. Black Ops II, or Blops II as it’s semi-affectionately known as, is basically the last game in the series to have retained some of its sanity. Now what I mean by this of course, is that the Call of Duty games following this one are nuts. To clarify, Black Ops II is the last game in the series that stays relatively grounded in terms of the gameplay experience. It’s the last game where you are not given the ability to jump high into the air and run on walls like a Looney Tunes character (that’s the correct form of tunes vs toons used there by the way, did ya know?). I mean I even bought Call of Duty: Advanced Warfare, which is fun and all, and it can serve for some very fast, high octane action, but it can also serve for some “what the hell is going on here? Why am I a robot that can fly and run on walls (Black Ops III)? I thought this was a Call of Duty game?” moments.

Call of Duty Black Ops 3 Wallrun

War. War never changes. Even when robots run at you on the wall and who cares

Call of Duty Infinite Warfare Multiplayer

So anyways, that’s why I’ve been sticking with Black Ops II at the moment, and there are actually still a decent amount of people playing online to offer some competition. And speaking of competition, it’s not an uncommon conception that you have to be a 12 year old jacked up on Adderall to have the reaction time and skill it takes to be semi-competitive in an online Call of Duty game. Well, I’m here to say that you can, in fact, be semi-successful without needing to be 12 years old or on drugs. Now, this may sound silly, but you can actually do alright, if not great, in an online match if you use your brain and your wits, and I can attest to this tact. So what I usually do, at least on a Team Deathmatch mode, is stick largely to cover and work my way around the outskirts of the map. This way, I know that I basically will not be shot in the back if I am always pointed in the direction that I am walking/towards the middle of the map. In fact, with this strategy, I can generally come up behind people, making them an easy mark, since you don’t need fact reflexes to shoot someone who is unaware of your position. Now I usually modify this strategy because it’s highly possible that you will not run into enemies if you stick strictly to the outskirts, and that means you won’t get enough kills to help your team hit the score mark before the other team does. So if I hear a firefight and see the red dots that denote enemies firing pop up on my radar, I take a more direct route towards the action foregoing the outskirts while trying to stay vigilant and attempting to roll up on them in the opposite direction I think they will be facing. With this strategy, I have found that I can be relatively successful in an online Black Ops II match. Without being a 12 year old. Strung out on Adderall. Or other drugs.

And when I get tired of this tactic, I find that switching up my play style tends to help liven everything up. So usually I’ll use a silenced assault rifle or the like to sneak around the map, but if I tire of this, then I’ll go to a very fast, mobile class that can run around the map and confuse the hell out of people. In this class I take just a pistol and knife, with the intention to run around behind people and knife them in the back, with the pistol as back up just in case I get spotted out in the open. One of my favorite things to do with this class when I am engaged in a firefight with someone is to run away and loop back around to find them still aiming at the spot where I departed. This gives me an easy knife kill. If I tire of this still, then I usually start an objective based game and bring up a sniper class, which is good change of pace, because it usually results in my team losing since I am terrible at sniping. And I don’t do that dumb quickscope thing that some people can do. Because I’m bad at it. And because I do not wish to learn it and because it is also totally unrealistic. But then again, a lot of other things in Call of Duty are unrealistic for a game that claims to be a realistic first person shooter, but that’s all fine I suppose.

Well, Call of Duty has seemed to realize that if they continue to try and push this robot wall-running rhetoric (ya like that alliteration? Thought of it myself too!), people are really going to stop caring about their games more than they already do. Hence the return to World War II with the announcement of Call of Duty: WWII. I think that no matter what happens, Call of Duty will always have a fan base, but hopefully they can revive the franchise with this latest installment.

Call of Duty WWII Wallpaper

These eyes have seen some sh*t

Anyhow, I think that’s everything I can remember regarding my recent experiences as an averagely skilled person in the online world of Black Ops II. Next post(s) I’m looking to return with my recent experiences in job hunting, Overwatch, and some of the extra practice that I did in Injustice that I mentioned forever ago. See ya there!

Also, has anyone listened to Kendrick Lamar’s latest album to date, DAMN.? Just something I’ve been wanting to talk about. Bye!